RegularJoe@lemmy.world to Technology@lemmy.worldEnglish · 13 days agoMathematics disproves Matrix theory, says reality isn’t simulationinterestingengineering.comexternal-linkmessage-square67fedilinkarrow-up1216arrow-down158file-text
arrow-up1158arrow-down1external-linkMathematics disproves Matrix theory, says reality isn’t simulationinterestingengineering.comRegularJoe@lemmy.world to Technology@lemmy.worldEnglish · 13 days agomessage-square67fedilinkfile-text
minus-squareprime_number_314159@lemmy.worldlinkfedilinkEnglisharrow-up5·13 days agoThe universe can’t be a simulation, the framerate is way too good.
minus-squaresurvirtual@lemmy.worldlinkfedilinkEnglisharrow-up7·12 days agoIn a simulation, you could take a thousand years to render a single frame, and the occupants of the simulation wouldn’t know any better. The max tick rate for our simulation seems to be tied to the speed of light, that’s our upper bound. Of course, the lower bound is Heisenberg’s Uncertainty Principle or Planck length. In other words, it is a confined system. That means it is computationally finite in principle if you exist outside the bounds of it.
minus-squareJoeBigelow@lemmy.calinkfedilinkEnglisharrow-up5·12 days agoI keep seeing supersampling artifacts when I squirt my eyes
The universe can’t be a simulation, the framerate is way too good.
In a simulation, you could take a thousand years to render a single frame, and the occupants of the simulation wouldn’t know any better.
The max tick rate for our simulation seems to be tied to the speed of light, that’s our upper bound.
Of course, the lower bound is Heisenberg’s Uncertainty Principle or Planck length.
In other words, it is a confined system. That means it is computationally finite in principle if you exist outside the bounds of it.
I keep seeing supersampling artifacts when I squirt my eyes