themachinestops@lemmy.dbzer0.com to Technology@lemmy.worldEnglish · 15 days agoValve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification"www.pcgamesn.comexternal-linkmessage-square56fedilinkarrow-up1720arrow-down15
arrow-up1715arrow-down1external-linkValve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification"www.pcgamesn.comthemachinestops@lemmy.dbzer0.com to Technology@lemmy.worldEnglish · 15 days agomessage-square56fedilink
minus-squarepanda_abyss@lemmy.calinkfedilinkEnglisharrow-up20·14 days agoDisclosure is good, but it would be useful to be granular and clear. Games could use ai for interactive dialogue or content generation and it would be really cool. Games could run models like olmo 3 which are completely open source, and that wouldn’t be bad in my opinion. Ai textures probably make sense too depending on context.
minus-squareolympicyes@lemmy.worldlinkfedilinkEnglisharrow-up10·14 days agoIt would be funny if a game used the base tier OpenAI api and your wizard started slipping some ads into his dialogue.
Disclosure is good, but it would be useful to be granular and clear.
Games could use ai for interactive dialogue or content generation and it would be really cool.
Games could run models like olmo 3 which are completely open source, and that wouldn’t be bad in my opinion.
Ai textures probably make sense too depending on context.
It would be funny if a game used the base tier OpenAI api and your wizard started slipping some ads into his dialogue.