themachinestops@lemmy.dbzer0.com to Technology@lemmy.worldEnglish · 18 days agoScientist says RAM pricing has risen to normalized 2007 levels, AI shortage undid 20 years of progress in a matter of months — memory prices had been falling exponentially for decadeswww.tomshardware.comexternal-linkmessage-square107linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkScientist says RAM pricing has risen to normalized 2007 levels, AI shortage undid 20 years of progress in a matter of months — memory prices had been falling exponentially for decadeswww.tomshardware.comthemachinestops@lemmy.dbzer0.com to Technology@lemmy.worldEnglish · 18 days agomessage-square107linkfedilink
minus-squarejoe@lemmy.worldlinkfedilinkEnglisharrow-up0·16 days agoThe requirements for cloud gaming revolve around having the hardware to drive the local monitor, and having fast enough internet with low enough latency. For example, here are Geforce Now’s minimum requirements: https://www.nvidia.com/en-us/geforce-now/system-reqs/ There is some overhead involved in streaming, but the RAM requirements are low and certainly don’t change based on the game.
minus-squareundrwater@lemmy.worldlinkfedilinkEnglisharrow-up0·16 days agoOk interesting. 4gb RAM. But they’re also requiring a GPU that supports direct x v11. So there’s some rendering happening at the client? That’s still going to make a dumb terminal quite expensive.
The requirements for cloud gaming revolve around having the hardware to drive the local monitor, and having fast enough internet with low enough latency.
For example, here are Geforce Now’s minimum requirements: https://www.nvidia.com/en-us/geforce-now/system-reqs/
There is some overhead involved in streaming, but the RAM requirements are low and certainly don’t change based on the game.
Ok interesting. 4gb RAM. But they’re also requiring a GPU that supports direct x v11. So there’s some rendering happening at the client?
That’s still going to make a dumb terminal quite expensive.