“We’ve talked about game preservation as an activity for us, and these models and their ability to learn completely how a game plays without the necessity of the original engine running on the original hardware opens up a ton of opportunity.”
No, I don’t think that you’re talking about preservation then. Not even game emulation. You’re talking about game hallucination.
I’m pretty sure they’re just referring to using the techniques to replicate things after learning, not hallucinating the whole game as if it would be a 1:1 copy.
I read this as they’re even generating the frames with AI:
The tech demo is part of Microsoft’s Copilot for Gaming push, and features an AI-generated replica of Quake II that is playable in a browser. The Quake II level is very basic and includes blurry enemies and interactions, and Microsoft is limiting the amount of time you can even play this tech demo
While Microsoft originally demonstrated its Muse AI model at 10fps and a 300 x 180 resolution, this latest demo runs at a playable frame rate and at a slightly higher resolution of 640 x 360. It’s still a very limited experience though, and more of hint at what might be possible in the future.
No, I don’t think that you’re talking about preservation then. Not even game emulation. You’re talking about game hallucination.
I’m pretty sure they’re just referring to using the techniques to replicate things after learning, not hallucinating the whole game as if it would be a 1:1 copy.
I read this as they’re even generating the frames with AI: