“We’ve talked about game preservation as an activity for us, and these models and their ability to learn completely how a game plays without the necessity of the original engine running on the original hardware opens up a ton of opportunity.”
No, I don’t think that you’re talking about preservation then. Not even game emulation. You’re talking about game hallucination.
I’m pretty sure they’re just referring to using the techniques to replicate things after learning, not hallucinating the whole game as if it would be a 1:1 copy.
I read this as they’re even generating the frames with AI:
The tech demo is part of Microsoft’s Copilot for Gaming push, and features an AI-generated replica of Quake II that is playable in a browser. The Quake II level is very basic and includes blurry enemies and interactions, and Microsoft is limiting the amount of time you can even play this tech demo
While Microsoft originally demonstrated its Muse AI model at 10fps and a 300 x 180 resolution, this latest demo runs at a playable frame rate and at a slightly higher resolution of 640 x 360. It’s still a very limited experience though, and more of hint at what might be possible in the future.
Nobody wants this
Maybe some want this, but nobody needs this.
Wait until Preston shows up with his AI generated radiant quests before you judge.
Copy+paste is still a pain in the ass in Microsoft Teams. Why don’t you work on that instead?
I can’t make a correct numbered list in Teams to save my life. I have to do it on word and then…copy paste
Teams is kind of awesome of what you want to do is exchange emojis and funny gifs with your co-workers. Not so much if you want to work.
I miss the days when applications were coded like applications, not like web sites. The ammount of clutter that goes behind the scenes to get a simple OK button on screen these days must be mind numbing.
No, fix the search first!
“We heard you, and added more AI to it!”
I love how corporations anounce: we stole something and call it AI.
In this case, Microsoft does own the IP (it bought Bethesda after Bethesda bought id), so they definitely didn’t legally steal it.
They just reproduced it in the most uninteresting way possible.
Technically they stole from themselves because they didn’t transfer ownership from Bethesda to Microsoft. Those are still separate entities.
I wonder what else it can get wrong for only the cost of a few glaciers.
Fucking stupid, this timeline sucks
I tried playing it but it’s so incoherent (walls becoming paths, dead enemies randomly coming back to life, health pickups that do nothing, etc) that I’m not even sure this counts as a game. Typically a game has rules so that you can set how you play according to those rules. This is just poorly-generated trash, which I guess fits in with the rest of the hot garbage AI we’ve currently got.
Old school gamer here. Headline should definitely say Quake II.
There might not seem to be much difference to a casual observer, but from that standpoint there’s not much difference between either and any other FPS. Even Minecraft to some extent.
Speaking of which, the Minecraft equivalent to this had all the same problems outlined in other comments here. Interesting as a proof of concept, but there are almost certainly better ways of using AI.
I wonder why they didn’t do Quake 1 instead.
They tried but it kept creating clones of PacMan instead
Don’t want a friggin thing to do with it then.
No.
Thank god, I’ve been waiting for this my whole life /s
“You could imagine a world where…”
Sure, I can imagine a lot of things, and a lot of them will never materialize.








