Some of you might remember when a 3mb flash animation could pack in some 5 minutes of animation, with the more advanced ones even having chapter/scene selectors, which could also include clickable easter eggs and other kinds of interactions during the scenes.

  • ZephyrXero@lemmy.world
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    15 days ago

    People could use SVG animations + JS to accomplish the same thing. It just never took off for some reason

    • I Cast Fist@programming.devOP
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      15 days ago

      My guess is because there’s no “easy to use” program that allows them to make the whole thing then export for easy web visualization, most of the people who’d make animations won’t want to write down keyframe positions and code for the animation proper

        • I Cast Fist@programming.devOP
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          15 days ago

          I guess the “easiest” way to approach it is to take a working JS game engine, like pixijs or melonjs or p5js, creating the animation editor with keyframes and whatnot, then allowing it to export as “web animation”, which would be the javascript file + compacted resources

          • aesthelete@lemmy.world
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            15 days ago

            This sounds very cool. I’m a programmer by profession but used to love drawing animations as a kid. I should try to make something like this.